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	<title>Ryan's Tech Blog &#187; arduino</title>
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		<title>talking usb-serial to my arduino from lisp (sbcl) on linux</title>
		<link>http://ryepup.unwashedmeme.com/blog/2009/09/28/talking-usb-serial-to-my-arduino-from-lisp-sbcl-on-linux/</link>
		<comments>http://ryepup.unwashedmeme.com/blog/2009/09/28/talking-usb-serial-to-my-arduino-from-lisp-sbcl-on-linux/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 01:07:09 +0000</pubDate>
		<dc:creator>ryan</dc:creator>
				<category><![CDATA[arduino]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[lisp]]></category>

		<guid isPermaLink="false">http://ryepup.unwashedmeme.com/blog/?p=131</guid>
		<description><![CDATA[I got an arduino microcontroller a little while ago, and have played with it a little but found it&#8217;s C/C++ development environment annoying.  I wanted to control it from lisp, and that meant serial IO.  Many other languages have special serial libraries you can use, where you instatiate a Serial object with configuration like baud, [...]]]></description>
			<content:encoded><![CDATA[<p>I got an <a href="http://www.arduino.cc/">arduino</a> microcontroller a little while ago, and have played with it a little but found it&#8217;s C/C++ development environment annoying.  I wanted to control it from lisp, and that meant serial IO.  Many other languages have special serial libraries you can use, where you instatiate a Serial object with configuration like baud, parity, etc.  John Wiseman wrote<a href="http://lemonodor.com/archives/2008/02/arduino_serial.html"> arduino_serial.py</a> that shows this pattern.</p>
<p>I searched around for lisp options, and came up with a few options:</p>
<ol>
<li>open /dev/ttyUSB0 directly (from <a href="http://groups.google.com/group/comp.lang.lisp/browse_thread/thread/14d33b36279fe104/b7d0caa5540b0281?#b7d0caa5540b0281">a comp.lang.lisp thread</a>)</li>
<li>use a FFI wrapper around libusb (from a <a href="http://groups.google.co.uk/group/comp.lang.lisp/browse_thread/thread/dab1cfa3c3a69768">comp.lang.lisp thread</a>)</li>
<li>use <a href="http://www.sbcl.org/manual/Running-external-programs.html">sb-ext:run-program</a> to call out to python/C/whatever to deal with the serial port (we do something similar at work to render trac wiki markup to HTML in lisp)</li>
<li>write a small C program and FFI to that (was tempting for the experience)</li>
</ol>
<p>After much trial and error and some advice from the helpful folks on #lisp, I got method #1 working tonight.  I was able to read from arduino pretty easily, but I needed to issue this magic <a href="http://unixhelp.ed.ac.uk/CGI/man-cgi?stty">stty</a> command before I could write:</p>
<pre>stty -F /dev/ttyUSB0 9600 raw -parenb -parodd cs8 -hupcl -cstopb clocal</pre>
<p>I had been curious how lisp (or my underlying linux) would know what baud, parity, etc to use, and it makes perfect sense that I need to set these first.  After that, the lisp side ends up pretty simple.  It took a little tweaking to find the right <code>:direction</code>, <code>:if-exists</code>, and <code>:external-format</code> arguments.</p>
<pre>(with-open-file (stream "/dev/ttyUSB0"
			:direction :io
			:if-exists :overwrite
			:external-format :ascii)
  (format stream "hello")
  (read-line stream))</pre>
<p>Disorganized source is available at <a href="http://github.com/ryepup/arduino-experiments">http://github.com/ryepup/arduino-experiments</a>.  I have a few servos laying around, maybe this weekend I&#8217;ll have time to get lisp moving around the real world.</p>
<p>My dream goal is to have lisp controlling motors that are spinning mirrors to reflect a laser in very particular patterns.  I&#8217;d use this on halloween decorations for starters, combining with fog machine/dry ice to create nifty patterns and make people wonder how the hell I did it.  Maybe, if I have the willpower to see that through, then I&#8217;ll also hook up a USB camera (using <a href="http://www.cliki.net/CL-V4L2">cl-v4l2</a>) and get lisp to track and hightlight objects, augmented-reality style.  That&#8217;d be great for table-top games, being able to overlay terrain or effects on a grid mat.</p>
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