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Setting up a computer for Flash development

There are several tutorials out there on how to do this, but they all differed a little, and figured I might as well note mine.  I’m replicating the setup I have at work onto a home computer, so this is my second time around.

  1. Download and install Eclipse, the java version should be just fine
  2. Pick a directory for your flash projects.  For this guide, I’m using the Eclipse default, “C:\Documents and Settings\Ryan\workspace”
  3. Download the Flex 2 SDK, unzip it into a “Flex 2 SDK” folder in your project directory
  4. Download the Flex Ant tasks, and unzip the file into a directory in your project directory
  5. Install whatever version control tools you prefer
  6. Open Eclipse, get to the workspace view
  7. Make a new “General” project for the Flex 2 SDK
  8. Go to Window->Preferences, select the Ant->Runtime node in the tree
  9. Go to the “Classpath” tab, select “Ant Home Entries (default)”, and then click “Add External JARs”
  10. Select the flexTasks.jar from the flex ant folder.
  11. Click OK
  12. Go to the “Tasks” tab, select “Add Task”
  13. Name it “mxmlc”, and choose the flexTasks.jar from the dropdown
  14. In the tree view, navigate to / -> flex2 -> ant, and then select MxmlcTask.class from the right pane
  15. Click OK
  16. Go to the “Properties” tab, select “Add Property”
  17. Name it “FLEX_HOME”, and make the path to your Flex 2 SDK folder
  18. Click OK
  19. Click OK

Now you’re ready to start the hard part, actually making your flash program.

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  1. […] again for some time. The next time we picked it up, we moved forward to Flex2, by mostly following ryepup’s tutorial for setting up a computer for flash development. We used this setup for most of the development of Celest. Finally when it was time to publish the […]

  2. […] while back, I made a post on my blog about setting up a computer for flash development, which used open source tools. We’ve just released the first version of the game, Celest, and […]